Here, we'll follow the instructions in
Learning to "paint" with relationship types
Ideally, you'll do several Space Jams while you go through this chapter, and learn to use all five of the chapter's design parameters in your games.
Dependency. Do participants need one another, to accomplish something together?
independent
dependent
interdependent
Depth. Do people know each other well?
strangers
friends
anonymous
acquaintances
Matchmaking. What information is available for deciding who to connect with?
shallow markings
deep context
human intros
algorithms
Presence. Do participants have the sense of one another's presence, in the same "place" at the same time? For how long?
async
fleeting
durational
Shape. Does the whole group listen to everything said, or do people talk in pairs, or does information flow through a network structure?
whole group
pairs
subgroups
network
This is the best way to build your design imagination.
Once you've made games that cover all five design parameters, you'll have an intuition for what kinds of relationships are possible and what will work in the context of a value that comes up in your design practice. You will have learned to "paint" with relationship types.
Getting Started
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