Want to learn this is a social environment?
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Values-Based Data Science & Design
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Chapter 8. Relationship-Building Moves
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Space Jam: Relationships
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Space Jam: Relationships

Here, we'll follow the instructions in 👩‍🚀How to Space Jam but focus on making games that structure relationships.

Learning to "paint" with relationship types

Ideally, you'll do several Space Jams while you go through this chapter, and learn to use all five of the chapter's design parameters in your games.

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Relationality Questions

Dependency. Do participants need one another, to accomplish something together? independent dependent interdependent

Depth. Do people know each other well? strangers friends anonymous acquaintances

Matchmaking. What information is available for deciding who to connect with? shallow markings deep context human intros algorithms

Presence. Do participants have the sense of one another's presence, in the same "place" at the same time? For how long? async fleeting durational

Shape. Does the whole group listen to everything said, or do people talk in pairs, or does information flow through a network structure? whole group pairs subgroups network

This is the best way to build your design imagination.

Once you've made games that cover all five design parameters, you'll have an intuition for what kinds of relationships are possible and what will work in the context of a value that comes up in your design practice. You will have learned to "paint" with relationship types.

Getting Started

Walk through 👩‍🚀How to Space Jam, but when it's time to make your game, limit yourself to games that change the design parameters of this chapter.