These dimensions are present in all kinds of social designs. Although the ones in the earlier chapters are more relevant to smaller designs, like like a ritual taking place in a room, where the ones in the later chapters are more relevant to larger scales, where information flow, bad actors and perverse incentives, illegitimate decisions are more likely to be a problem. Each chapter and each chapter attempts to boost your imagination with regard to that aspect of social design, and also your ability to critique designs the way that we so in the kinds of relationships chapter, we want you to finish with the likelihood that you'll imagine more variations in terms of kinds of relationships that might be possible in your designs. And also, a greater likely of recognizing that an existing design such as Facebook newsfeed or your office promotion, schedule or democracy involves the wrong or your local town meeting involves the wrong kinds of relationships, for the values that make it work or the values of the people in it will use some repeated techniques across each chapter.
Finally, even if you have most of the interest in small scale design, or large scale design, we suggest that you try to learn as much as possible from all the chapters. Even in a group of four, or in a ritual, there can be problems of incentives or neglected player types. And part of the problems we're seeing with large scale systems like social networks and democracy is that they get a small things wrong things like the kinds of relationships that we cover in chapter five. So although your focus may put more emphasis on one chapter or another, it's very likely that all five chapters of quest two will be relevant to your work.