This chapter is incomplete.
(The text is complete from Chapter 1. Telling Values Apart from Other Things (Previous) to Chapter 10. Space Trains.)
You already know how to do this.
You can break our design process into 7 steps.
Most of this, you've already learned.
- Collect values with Values Elicitation Technique (VETing)
- ...
- Make a Write Your Hard Steps Story or two
- Then Step Sketch #1 — Relationships
- Anticipate problems with Red Teaming and Norm Prediction
- Make Space Jam: Ritual social prototypes
- ...
Setting Design Criteria
What should be well to design something you need to Have a design goal you need to make something that people will use not just something meaningful. In App Designer parlance, you need to make something sticky. You may need to make something with network effects. And it needs to be something that users or participants can see how it fits into their life. Your design needs to be accommodating. It needs to be a shelter, a, a place and on top of that, or have a position in people's lives. And on top of that, it also needs we also want it to be meaningful by which we mean we want it to be a venue for participants values.