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Values-Based Data Science & Design
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Unit 2 Assessment

  • Discovery 5 comes usually after an analysis of what we call hard steps and space jamming. It's the realization that you can make things meaningful for people pretty easily if you know their values, or guests them.
  • The last shift comes when you can easily make things life-changingly meaningful for those around you, with just a little information from them. Perhaps you've had a long history hosting meaningful events and having on-purpose meaningful conversations, but these were based on vague ideas about what's meaningful for everyone.

    After this shift, it becomes a matter of precision-targeting what's meaningful for one person at a time. This is a tremendously powerful way we can help one another.

    This shift can lead to dramatic changes in lifestyle and relationships, and also in one's vision for how to improve the world.

  • Skill 5 is a bit more technical. It's about looking at the backstory of a value and parsing it out into its components into three components. information requirements to live by the value relationship building moves to live by the value and creation of scenes and settings and moods. that were necessary to live by the value. Collecting this from multiple stories of people living by value and identifying common themes. It seemed to be necessary to create a good space for value. We call those common themes hard steps, the hard steps of living by value. So this is a skill of storytelling and analysis.
  • To evaluate skill 5, we ask you to name the hard steps of various values.

Design for Self Assessment

Discovery 5 — Meaningful by Design

Skill 5 — Hard Steps

Skill 6 — Relationship-Building Moves

Skill 8 — Social Prototyping & Evaluation

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Note: Some students have made some discoveries prior to taking the course! In this case, you can “test out” of the relevant assessment.
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To complete unit 2
  • you've articulated one of your own sources of meaning you're struggling to live by
  • you've identified the hard steps of living by it
  • you designed something for yourself that makes the hard steps easier.
  • you prototyped that thing and evaluated it according to those values and hard steps

Assessment: Gathering Other’s Sources of Meaning, Upgrading Social Games, Small-Scale Evaluation

  • Skill 4 is the skill at interviewing other people and naming their values. What we call 🎤Values Elicitation Technique (VETing) .
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Evaluation
  • To test skill 4 we ask you to interview someone, and we make sure that the values you collected are actually values of the person, and that they were a surprise to you.
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Learning

🤯Vetting 2.0, our values-interview technique, generally takes people about 5h of practice to get good.

  • Discovery 4 (Ubiquity of Social Games) is that even situations like hanging out with your friends, talking with your parents, etc—these are actually highly structured by norms and modes of interaction that your friend group or your family your workplace knows how to do. You (and the people around you) are always playing one social game or another. When you're in company, and even when you're alone!
  • When you recognize how deeply structured social lives are, it creates a new empathy for oneself and others, and especially for mismatches between a person's values and the set of social games they know how to play.

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Testing

When the student has this realization, they can often give names to the conversational games that they play with their loved one and family. Games like “Look what I did” or “indignant pile-on” or “did you know?”. They can start to see missing games that—if they were introduced in work or personal contexts—could make things much more meaningful for the people concerned.

After this shift, students see regrettable mismatches between what'd be meaningful and what social games are deployed in what spaces, everywhere they turn. And they'll see opportunities to tweak social games, to spread new rules and to make changes that make things more meaningful.

  • To evaluate realization 5 we ask for a time when you intuited or articulated someone else's value, and then helped them make something super meaningful for that person.

Design for Others Assessment

Skill 4 — Interviewing for Values

Discovery 4 — Ubiquity of Social Games

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Note: Some students have made some discoveries prior to taking the course! In this case, you can “test out” of the relevant assessment.
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To complete unit 3
  • you interviewed someone and found a source of meaning that that person has, that you don’t share with them.
  • you’ve come to understand the hard steps of that foreign value
  • you designed an experience of some kind that made those hard steps easier and allowed that person to live by the value of and that was meaningful
🏁To Complete Quest 1
Want to learn this is a social environment?